Project Euler Lab - Problem 306

#306 - Paper-strip Game

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The following game is a classic example of Combinatorial Game Theory:

Two players start with a strip of \(n\) white squares and they take alternate turns.
On each turn, a player picks two contiguous white squares and paints them black.
The first player who cannot make a move loses.

  • \(n = 1\): No valid moves, so the first player loses automatically.
  • \(n = 2\): Only one valid move, after which the second player loses.
  • \(n = 3\): Two valid moves, but both leave a situation where the second player loses.
  • \(n = 4\): Three valid moves for the first player, who is able to win the game by painting the two middle squares.
  • \(n = 5\): Four valid moves for the first player (shown below in red), but no matter what the player does, the second player (blue) wins.
0306_pstrip.gif

So, for \(1 \le n \le 5\), there are 3 values of \(n\) for which the first player can force a win.
Similarly, for \(1 \le n \le 50\), there are 40 values of \(n\) for which the first player can force a win.

For \(1 \le n \le 1 000 000\), how many values of \(n\) are there for which the first player can force a win?

This problem is taken from Project Euler, Problem 306.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=306. Published Sunday, 17th October 2010, 07:00 am. Solved by 1,459 members at time of mirroring.

Why this is useful

Optimization. The transferable skill is replacing infeasible enumeration with a mathematical reduction - the core move in calibration and large-scale computation (Phases 10, 13).

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Prerequisites

Lessons that prepare you:
19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.7 Dynamic Programming: Memoization and Tabulation

Recommended stepping-stone problems: #185 · #310 · #509

Concepts: game-theory brute-force-reduction

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