#470 - Super Ramvok
Consider a single game of Ramvok:
Let \(t\) represent the maximum number of turns the game lasts. If \(t = 0\), then the game ends immediately. Otherwise, on each turn \(i\), the player rolls a die. After rolling, if \(i \lt t\) the player can either stop the game and receive a prize equal to the value of the current roll, or discard the roll and try again next turn. If \(i = t\), then the roll cannot be discarded and the prize must be accepted. Before the game begins, \(t\) is chosen by the player, who must then pay an up-front cost \(ct\) for some constant \(c\). For \(c = 0\), \(t\) can be chosen to be infinite (with an up-front cost of \(0\)). Let \(R(d, c)\) be the expected profit (i.e. net gain) that the player receives from a single game of optimally-played Ramvok, given a fair \(d\)-sided die and cost constant \(c\). For example, \(R(4, 0.2) = 2.65\). Assume that the player has sufficient funds for paying any/all up-front costs.
Now consider a game of Super Ramvok:
In Super Ramvok, the game of Ramvok is played repeatedly, but with a slight modification. After each game, the die is altered. The alteration process is as follows: The die is rolled once, and if the resulting face has its pips visible, then that face is altered to be blank instead. If the face is already blank, then it is changed back to its original value. After the alteration is made, another game of Ramvok can begin (and during such a game, at each turn, the die is rolled until a face with a value on it appears). The player knows which faces are blank and which are not at all times. The game of Super Ramvok ends once all faces of the die are blank.
Let \(S(d, c)\) be the expected profit that the player receives from an optimally-played game of Super Ramvok, given a fair \(d\)-sided die to start (with all sides visible), and cost constant \(c\). For example, \(S(6, 1) = 208.3\).
Let \(F(n) = \sum_{4 \le d \le n} \sum_{0 \le c \le n} S(d, c)\).
Calculate \(F(20)\), rounded to the nearest integer.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=470. Published Saturday, 3rd May 2014, 07:00 pm. Solved by 276 members at time of mirroring.
Why this is useful
Probability Statistics. Expectation and state-based probability reasoning underpin pricing, risk, and statistical inference (Phases 7, 11, 13).
We classify relevance honestly - not every Euler problem is a trading application.
Prerequisites
Lessons that prepare you:
13.2 Monte Carlo Estimation and Error Analysis · 19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.7 Dynamic Programming: Memoization and Tabulation · 19.4 Exact Arithmetic: Big Integers, Rationals, and Floating-Point Traps · 2.4 Taylor Series and Local Approximation · 5.1 Floating-Point Arithmetic, Conditioning, and Stability · 7.3 Independence, Conditional Probability, and Conditional Expectation · 7.2 Expectation, Moments, and Key Inequalities · 7.1 Probability Spaces, Random Variables, and Distributions
Recommended stepping-stone problems: #787 · #366 · #406
Concepts: game-theory numerical-methods probability brute-force-reduction
Learning mode
Pick how much scaffolding you want. Your choice is remembered per problem.
Understand the problem
- What exactly is the input to problem 470? Is it a bound (20), a supplied dataset, or a definition you must generate from?
- What is the required output - restate it precisely: a real number quoted to a stated precision, so the whole computation must control rounding error.
- Which objects exactly are in scope, and which are excluded by the wording (strict vs non-strict inequality, 'distinct', 'proper', 'below' vs 'up to')?
- What do the arguments of S(d,c), R(d,c) mean, and what is the value's type (count, sum, probability)?
- What are the edge cases: the smallest legal object, zero/one, ties, and the boundary at exactly 20?
- Why is brute force hard HERE specifically? Estimate the number of candidates implied by 20 and the cost of testing one.
- Which game-theory fact would, if true, collapse the search - and can you state it as a testable claim before you look for a proof?
Predict & plan (before you code)
- Predict the strategy: in one sentence, what will your solution do? (The classification says game-theory - do you agree, and why?)
- Predict the complexity of your intended method in terms of N = 20, and the wall-clock time you expect. Write both down now.
- Predict the key data structure: what is stored, keyed by what, and how large will it get at full scale?
- Predict the failure mode: what is most likely to break - an off-by-one on the bound, a definition misread, precision, or memory?
- Predict the output of the small case from rung 3 BEFORE running it (the statement says: "For example, R(4, 0.") - then run it. A surprise here is worth more than an hour of debugging later.
Scratchpad
Mathematical notes, formulas, pseudocode, hypotheses, complexity notes. Saved automatically with your progress.
Python workbench
Real Python (Pyodide) in a sandboxed Web Worker - no network, no filesystem, no DOM access. Ctrl/Cmd+Enter runs. Escape leaves the editor. Stop terminates the worker.
Check your answer
Answers are checked against a salted hash held in a separate file - not printed in this page. This prevents accidental spoilers; it is not cryptographic protection (see the build notes).
Progressive hints
Optimization
You have a correct answer. That is the start of the learning, not the end.
- Reduce the time complexity. What is the bottleneck, and what mathematical fact removes it?
- Reduce memory. Can you stream, or keep only the last k states?
- Replace brute force with a closed form, a sieve, a recurrence, or a symmetry argument.
- Prove the optimized version computes the same thing.
- Compare two implementations and time them.
Explain it
Which step of your solution were you least confident about, and what evidence would settle it?
What did you try first, and what specifically made you abandon it - a proof, a timing, or a wrong small-case answer?
Where did the game-theory structure do the real work? Name the single observation that collapsed the search space.
Could you have reached the game-theory idea faster? Which words in the statement were pointing at it, and did you notice them?
What was the bug that cost you the most time, and what CLASS of bug was it (off-by-one, definition misread, precision, state under-specified)?
How would your solution change if the bound 20 were multiplied by 1000? Does it survive, or does it need a different idea?
What is the honest complexity of what you wrote (not what you intended), and where is the remaining slack?
Which problem you have already solved is this most similar to, and what is the shared skeleton - is it really 'game-theory' underneath?
State the transferable technique in one sentence, without mentioning this problem's story at all.
Self-assess (mastery is not a correct number)
You reach Mastered only when you have solved it, rated yourself at least Solid across the dimensions, and written a real explanation.
Confidence
Low confidence schedules this problem for spaced review, even if you solved it.
Mastery check
- Variation: change the bound (or a rule) in the statement. Does your method still work? What breaks first?
- Constraints: if the limit were 10× larger, which step fails, and what would you replace it with?
- Related problem: #787 · #366 · #406
- Transfer: where else does this technique appear? Name a lesson and a real computational setting.
- Spaced re-attempt: come back after the review interval and re-solve it with no hints.