Project Euler Lab - Problem 629

#629 - Scatterstone Nim

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Alice and Bob are playing a modified game of Nim called Scatterstone Nim, with Alice going first, alternating turns with Bob. The game begins with an arbitrary set of stone piles with a total number of stones equal to \(n\).

During a player's turn, he/she must pick a pile having at least \(2\) stones and perform a split operation, dividing the pile into an arbitrary set of \(p\) non-empty, arbitrarily-sized piles where \(2 \leq p \leq k\) for some fixed constant \(k\). For example, a pile of size \(4\) can be split into \(\{1, 3\}\) or \(\{2, 2\}\), or \(\{1, 1, 2\}\) if \(k = 3\) and in addition \(\{1, 1, 1, 1\}\) if \(k = 4\).

If no valid move is possible on a given turn, then the other player wins the game.

A winning position is defined as a set of stone piles where a player can ultimately ensure victory no matter what the other player does.

Let \(f(n,k)\) be the number of winning positions for Alice on her first turn, given parameters \(n\) and \(k\). For example, \(f(5, 2) = 3\) with winning positions \(\{1, 1, 1, 2\}, \{1, 4\}, \{2, 3\}\). In contrast, \(f(5, 3) = 5\) with winning positions \(\{1, 1, 1, 2\}, \{1, 1, 3\}, \{1, 4\}, \{2, 3\}, \{5\}\).

Let \(g(n)\) be the sum of \(f(n,k)\) over all \(2 \leq k \leq n\). For example, \(g(7)=66\) and \(g(10)=291\).

Find \(g(200) \bmod (10^9 + 7)\).

This problem is taken from Project Euler, Problem 629.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=629. Published Sunday, 17th June 2018, 04:00 am. Solved by 286 members at time of mirroring.

Why this is useful

Optimization. The transferable skill is replacing infeasible enumeration with a mathematical reduction - the core move in calibration and large-scale computation (Phases 10, 13).

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Prerequisites

Lessons that prepare you:
17.1 Python for Quants: NumPy, pandas, and Vectorization · 19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.7 Dynamic Programming: Memoization and Tabulation

Recommended stepping-stone problems: #898 · #503 · #888

Concepts: game-theory brute-force-reduction

Likely techniques: grundy hashing

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