Project Euler Lab - Problem 882

#882 - Removing Bits

● ResearchOfficial difficulty: 81%Two-player gamesTier C - reduced scale in browser; full scale in notebookNot viewed
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Dr. One and Dr. Zero are playing the following partisan game.
The game begins with one \(1\), two \(2\)'s, three \(3\)'s, ..., \(n\) \(n\)'s. Starting with Dr. One, they make moves in turn.
Dr. One chooses a number and changes it by removing a \(1\) from its binary expansion.
Dr. Zero chooses a number and changes it by removing a \(0\) from its binary expansion.
The player that is unable to move loses.
Note that leading zeros are not allowed in any binary expansion; in particular nobody can make a move on the number \(0\).

They soon realize that Dr. Zero can never win the game. In order to make it more interesting, Dr. Zero is allowed to "skip the turn" several times, i.e. passing the turn back to Dr. One without making a move.

For example, when \(n = 2\), Dr. Zero can win the game if allowed to skip \(2\) turns. A sample game: \[ [1, 2, 2]\xrightarrow{\textrm{Dr. One}}[1, 0, 2]\xrightarrow{\textrm{Dr. Zero}}[1, 0, 1]\xrightarrow{\textrm{Dr. One}}[1, 0, 0]\xrightarrow[\textrm{skip}]{\textrm{Dr. Zero}} [1, 0, 0]\xrightarrow{\textrm{Dr. One}}[0, 0, 0]\xrightarrow[\textrm{skip}]{\textrm{Dr. Zero}}[0, 0, 0]. \] Let \(S(n)\) be the minimal number of skips needed so that Dr. Zero has a winning strategy.
For example, \(S(2) = 2\), \(S(5) = 17\), \(S(10) = 64\).

Find \(S(10^5)\).

This problem is taken from Project Euler, Problem 882.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=882. Published Sunday, 17th March 2024, 01:00 am. Solved by 215 members at time of mirroring.

Why this is useful

Optimization. The transferable skill is replacing infeasible enumeration with a mathematical reduction - the core move in calibration and large-scale computation (Phases 10, 13).

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Prerequisites

Lessons that prepare you:
19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.7 Dynamic Programming: Memoization and Tabulation

Recommended stepping-stone problems: #503 · #888 · #939

Concepts: game-theory brute-force-reduction

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