Project Euler Lab - Problem 993

#993 - Banana Beaver

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A beaver plays a game on an infinitely long number line.
When the game starts, the beaver is at position \(0\), carrying \(N\) bananas, and there are no other bananas on the number line.
At each step, the beaver will do the following according to the bananas it sees at positions \(x\) and \(x + 1\), where \(x\) is the beaver's current position:

  • If there is a banana at \(x\) and another banana at \(x + 1\), then the beaver will pick up a banana at position \(x+1\), and then move itself to position \(x-1\).
  • If there is a banana at \(x\) but there is no banana at \(x+1\), then it will pick up a banana at \(x\) and move itself to position \(x+2\).
  • If there is no banana at \(x\) but there is a banana at \(x+1\), then it will move a banana from position \(x+1\) to position \(x\) and move itself to position \(x+2\).
  • If there is no banana at \(x\) and no banana at \(x + 1\), then the beaver checks whether it still carries at least three bananas. If so, then it will drop a banana at each of the three positions \(x - 1, x, x + 1\) and move itself to position \(x-2\); otherwise the game ends.

For example, if \(N \ge 3\), then the last rule applies to the starting position, so after \(1\) step, there are \(3\) bananas on the number line, at positions \(-1, 0, 1\), with the beaver at position \(-2\).
Similarly, if \(N \ge 5\), then after \(5\) steps, there are \(5\) bananas on the number line, at positions \(-2,-1,0,1,2\), with the beaver at position \(-1\).

Let \(\operatorname{BB}(N)\) be the position of the beaver when the game ends (which can be proved to always happen).
You are given \(\operatorname{BB}(1000) = 1499\).

Find \(\operatorname{BB}(10^{18})\).

This problem is taken from Project Euler, Problem 993.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=993. Published Saturday, 18th April 2026, 11:00 pm. Solved by 155 members at time of mirroring.

Why this is useful

Optimization. The transferable skill is replacing infeasible enumeration with a mathematical reduction - the core move in calibration and large-scale computation (Phases 10, 13).

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Prerequisites

Lessons that prepare you:
19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.7 Dynamic Programming: Memoization and Tabulation

Recommended stepping-stone problems: #711 · #260 · #185

Concepts: game-theory brute-force-reduction

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