#426 - Box-Ball System
Consider an infinite row of boxes. Some of the boxes contain a ball. For example, an initial configuration of 2 consecutive occupied boxes followed by 2 empty boxes, 2 occupied boxes, 1 empty box, and 2 occupied boxes can be denoted by the sequence (2, 2, 2, 1, 2), in which the number of consecutive occupied and empty boxes appear alternately.
A turn consists of moving each ball exactly once according to the following rule: Transfer the leftmost ball which has not been moved to the nearest empty box to its right.
After one turn the sequence (2, 2, 2, 1, 2) becomes (2, 2, 1, 2, 3) as can be seen below; note that we begin the new sequence starting at the first occupied box.

A system like this is called a Box-Ball System or BBS for short.
It can be shown that after a sufficient number of turns, the system evolves to a state where the consecutive numbers of occupied boxes is invariant. In the example below, the consecutive numbers of occupied boxes evolves to [1, 2, 3]; we shall call this the final state.

We define the sequence {ti}:
- s0 = 290797
- sk+1 = sk2 mod 50515093
- tk = (sk mod 64) + 1
Starting from the initial configuration (t0, t1, …, t10), the final state becomes [1, 3, 10, 24, 51, 75].
Starting from the initial configuration (t0, t1, …, t10 000 000), find the final state.
Give as your answer the sum of the squares of the elements of the final state. For example, if the final state is [1, 2, 3] then 14 ( = 12 + 22 + 32) is your answer.
Problem text © Project Euler, licensed under CC BY-NC-SA 4.0. Original: projecteuler.net/problem=426. Published Saturday, 4th May 2013, 07:00 pm. Solved by 302 members at time of mirroring.
Why this is useful
Algorithmic Development. Optimal substructure and state-space reasoning are exactly how American-option pricing and optimal execution are solved (Phases 13, 16).
We classify relevance honestly - not every Euler problem is a trading application.
Prerequisites
Lessons that prepare you:
1.3 Proof Techniques: Direct, Contrapositive, and Contradiction · 19.8 Bit Manipulation and State Compression · 19.14 Computational Complexity, Feasibility Estimation, and Proving Algorithms Correct · 19.1 Divisibility, GCD, and the Euclidean Algorithm · 19.7 Dynamic Programming: Memoization and Tabulation · 19.3 Modular Arithmetic, Inverses, and Fast Exponentiation · 19.6 Recurrence Relations and Generating Functions · 19.2 Primes, Sieves, and Integer Factorization · 2.7 Sequences, Series, Convergence, and Power Series
Recommended stepping-stone problems: #477 · #376 · #444
Concepts: game-theory number-theory sequences-series brute-force-reduction
Likely techniques: bitmask-dp modular-exponentiation
Learning mode
Pick how much scaffolding you want. Your choice is remembered per problem.
Understand the problem
- What exactly is the input to problem 426? Is it a bound (50515093), a supplied dataset, or a definition you must generate from?
- What is the required output - restate it precisely: a single sum.
- Which objects exactly are in scope, and which are excluded by the wording (strict vs non-strict inequality, 'distinct', 'proper', 'below' vs 'up to')?
- What constraint does the bound 50515093 impose, and is it inclusive or exclusive?
- What are the edge cases: the smallest legal object, zero/one, ties, and the boundary at exactly 50515093?
- Why is brute force hard HERE specifically? Estimate the number of candidates implied by 50515093 and the cost of testing one.
- Which game-theory fact would, if true, collapse the search - and can you state it as a testable claim before you look for a proof?
Predict & plan (before you code)
- Predict the strategy: in one sentence, what will your solution do? (The classification says game-theory / bitmask-dp - do you agree, and why?)
- Predict the complexity of your intended method in terms of N = 50515093, and the wall-clock time you expect. Write both down now.
- Predict the key data structure: what is stored, keyed by what, and how large will it get at full scale?
- Predict the failure mode: what is most likely to break - an off-by-one on the bound, a definition misread, precision, or memory?
- Predict the output of the small case from rung 3 BEFORE running it (the statement says: "For example, if the final state is [1, 2, 3] then 14 ( = 1 2 + 2 2 + 3 2 ) is your answer.") - then run it. A surprise here is worth more than an hour of debugging later.
Scratchpad
Mathematical notes, formulas, pseudocode, hypotheses, complexity notes. Saved automatically with your progress.
Python workbench
Real Python (Pyodide) in a sandboxed Web Worker - no network, no filesystem, no DOM access. Ctrl/Cmd+Enter runs. Escape leaves the editor. Stop terminates the worker.
Check your answer
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Progressive hints
Optimization
You have a correct answer. That is the start of the learning, not the end.
- Reduce the time complexity. What is the bottleneck, and what mathematical fact removes it?
- Reduce memory. Can you stream, or keep only the last k states?
- Replace brute force with a closed form, a sieve, a recurrence, or a symmetry argument.
- Prove the optimized version computes the same thing.
- Compare two implementations and time them.
Explain it
Which step of your solution were you least confident about, and what evidence would settle it?
What did you try first, and what specifically made you abandon it - a proof, a timing, or a wrong small-case answer?
Where did the game-theory structure do the real work? Name the single observation that collapsed the search space.
Could you have reached the bitmask-dp idea faster? Which words in the statement were pointing at it, and did you notice them?
What was the bug that cost you the most time, and what CLASS of bug was it (off-by-one, definition misread, precision, state under-specified)?
How would your solution change if the bound 50515093 were multiplied by 1000? Does it survive, or does it need a different idea?
What is the honest complexity of what you wrote (not what you intended), and where is the remaining slack?
Which problem you have already solved is this most similar to, and what is the shared skeleton - is it really 'bitmask-dp' underneath?
State the transferable technique in one sentence, without mentioning this problem's story at all.
Self-assess (mastery is not a correct number)
You reach Mastered only when you have solved it, rated yourself at least Solid across the dimensions, and written a real explanation.
Confidence
Low confidence schedules this problem for spaced review, even if you solved it.
Mastery check
- Variation: change the bound (or a rule) in the statement. Does your method still work? What breaks first?
- Constraints: if the limit were 10× larger, which step fails, and what would you replace it with?
- Related problem: #477 · #376 · #444
- Transfer: where else does this technique appear? Name a lesson and a real computational setting.
- Spaced re-attempt: come back after the review interval and re-solve it with no hints.